
Interest was surging in the game before the Downpour DLC release: this was in part due to judicious discounts & featuring in sale events, like Winter Sale 2022 (57k units sold), timed with trading cards & badges becoming available. (Many of these were at 50-60% off, but even so…) 2023) saw 182k units (wow!) And the base game sold 82k units around January’s Downpour launch & a timed Steam Daily Deal. The last 12 months have been the strongest for the game: Rain World as a base game sold 280k units on Steam from March 2022 to February 2023, its largest yearly total ever. So yes, looking at Steam reviews over time, that seems to have worked out nicely! In fact, the Downpour DLC launch ( video !) saw the highest base game revenue, units & CCU for the game, almost 6 years after its launch. Oh, and add a big free base game update with Steam Workshop support, local co-op, quality of life updates & more. Well, after the OG publisher exited the space, enter Akupara Games (Grime, Behind The Frame), who came up with a plan: make a bundled $15 DLC, Rain World: Downpour, bringing together the best mods. There was an active, enthusiastic community, but maybe word wasn’t getting out. īut these mods were generally available on a separate third-party website, RainDB - with players having to manually install them themselves. And it thrived from ‘word of mouth’, with a passionate modding community for the “survival game with physics-based platforming, set in a richly simulated post-civilization ecosystem”. It did just fine for developer Videocult and its original publisher, mind you. a bit of a cult hit?īut what it wasn’t known for was selling spectacularly.

It’s known for its meticulously crafted ‘emergent gameplay’ (see above), and being.

Some of you may have heard of procedurally generated ‘ecosystem simulator’ Rain World, which was originally released on Steam all the way back in 2017.

Rain World: new DLC, cleverly adapted from UGC? This time, it’s got popular again in part due to smart use of user-generated community content - interesting! Let’s take a look… C’mon.)Īnyhow, our lead story for today looks at something we always love - a comeback story for a game that got ‘slept on’ a little bit. (And for those who are: please schedule 30 minutes every day just to sit down and catch up on this newsletter. For those of you not in San Francisco, don’t worry, we won’t be talking about it all the time.
